Маленькая ошибко4ка после перезагрузки Форта

 
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garri_il

втянувшийся
БАл.после команды reload_jbf у некоторых играков на4инает проходить вот такая бяка :) При нажатии на шифт+мышка
Меню появляется а в нем одни каракули :)
code text
  1. 1138486860750   WARNING 11      ru.balancer.JBForth     Exception code 'object "WIT" p@' java.lang.NullPointerException in text'<html><body>
  2. <center><font color="LEVEL">
  3.         class [ "L2ClassShortName" obj-p@ ],
  4.         faction [ "FactionId" obj-p@ ]
  5. </font></center>
  6.  
  7. <table border=0 width="100%">
  8. <tr><td>Target</td><td>[ "ObjectId" obj-p@ ]</td>
  9.         <td>NpcId/SpawnId</td><td>[ object npc.id@ ]/[ object npc>spawn_id ]</td>
  10. </tr>
  11. <tr><td>Level</td><td>[ "Level" obj-p@ ]</td>
  12.         <td>Aggro</td><td>[ object npc.aggro@ ]</td>
  13. </tr>
  14. </table>
  15.  
  16. <table border=0 width="100%">
  17. <tr><td><font color="LEVEL">Combat</font></td><td></td></tr>
  18. <tr><td>Max.HP</td><td>[ object "MaxHp" p@ object "Template" p@ "rateHp" field@ tuck / "*" s+ swap s+ ]</td>
  19.         <td>Max.MP</td><td>[ object "MaxMp" p@ ]</td></tr>
  20. <tr><td>P.Atk.</td><td>[ null object "getPAtk" { L2Character.class } jget ]</td>
  21.         <td>M.Atk.</td><td>[ null null object "getMAtk" { L2Character.class L2Skill.class } jget ]</td></tr>
  22. <tr><td>P.Def.</td><td>[ null object "getPDef" { L2Character.class } jget ]</td>
  23.         <td>M.Def.</td><td>[ null null object "getMDef" { L2Character.class L2Skill.class } jget ]</td></tr>
  24. <tr><td>Acc.</td><td>[ object "Accuracy" p@ ]</td>
  25.         <td>Evs.</td><td>[ null object "getEvasionRate" { L2Character.class } jget ]</td></tr>
  26. <tr><td>Crit.</td><td>[ null null object "getCriticalHit" { L2Character.class L2Skill.class } jget ]</td>
  27.         <td>Spd</td><td>[ object "RunSpeed" p@ ]</td></tr>
  28. <tr><td>Atk.Spd</td><td>[ object "PAtkSpd" p@ ]</td>
  29.         <td>Cst.Spd</td><td>[ object "MAtkSpd" p@ ]</td></tr>
  30. <tr><td>Race</td><td>[ object "Template" p@ "race" field@ ]</td>
  31.         <td>loc_id</td><td>[ object npc.spawn.location@ ]</td></tr>
  32. <tr><td>Dist.</td><td>[ object coords@ drop player@ "getDistance" { int.class int.class } jget int ]</td>
  33.         <td>Inten.</td><td>[ object "Intention" p@ ]</td></tr>
  34. </table>
  35.  
  36. <table border=0 width="100%">
  37. <tr><td><font color="LEVEL">Basic</font></td><td></td></tr>
  38. <tr><td>STR</td><td>[ object "STR" p@ ]</td><td>DEX</td><td>[ object "DEX" p@ ]</td><td>CON</td><td>[ object "CON" p@ ]</td></tr>
  39. <tr><td>INT</td><td>[ object "INT" p@ ]</td><td>WIT</td><td>[ object "WIT" p@ ]</td><td>MEN</td><td>[ object "MEN" p@ ]</td></tr>
  40. </table>
  41.  
  42. <td><button value="Show DropList" action="bypass -h forth 'jbforth/admin/actions/L2NpcInstance.showNpcDropList.htm' parse show" width=80 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
  43. </body></html>
 

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